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121. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Kagura Nikon wrote: I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the ...
- by Pattern Clarc - at 2013.05.02 10:35:00
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122. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Who actually flys the hurricane anymore? Eitherway, the concept of a "Glorified battlecruiser" is bad. A battlecruiser is really a battleship without the tank or the EHP - without the real speed, acceleration or agility there just isn't any point ...
- by Pattern Clarc - at 2013.05.02 09:57:00
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123. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
1) Your entire post is based around the idea that 2 utility high slots is actually valuable. It isnt, as you've just demonstrated. 2) Compare the stats I've suggested with the other attack battleships. It'll have higher acceleration (lower mass) ...
- by Pattern Clarc - at 2013.05.02 08:43:00
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124. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high. 2) It'll be significantly more agile ...
- by Pattern Clarc - at 2013.05.02 06:49:00
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125. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Until we get some feedback I'm just going to leave this here: Unless every battleship gets +1 slot (distributed to taste and in the case of the tempest 8/6/6) accross the board and we mess with bonuses instead - enter the new Tempest : Minmat...
- by Pattern Clarc - at 2013.05.01 23:20:00
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126. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
A web range bonus would be soooooo overpowered.
- by Pattern Clarc - at 2013.04.30 18:24:00
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127. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
But because you've got less slots for tanking, you've got lower resists anyway. AND re: signature - +50% tracking > +5% signature
- by Pattern Clarc - at 2013.04.26 15:08:00
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128. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Pattern Clarc wrote: Drake Doe wrote: still wrong Even with 1 gyro on the tempest vs 5 turrets and 2 mfs's on the megathron - the megathron still does more dps at point blank, is still faster and more agile, but this...
- by Pattern Clarc - at 2013.04.26 14:26:00
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129. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it...
- by Pattern Clarc - at 2013.04.26 13:27:00
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130. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Pattern Clarc wrote: Drake Doe wrote: Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous tempest without DCU II's as 67918 EHP...
- by Pattern Clarc - at 2013.04.26 13:11:00
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131. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when y...
- by Pattern Clarc - at 2013.04.26 13:02:00
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132. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous (4 slot tank) tempest without DCU II's has 67918 EHP, (5 slot tank) megathron 79,988 E...
- by Pattern Clarc - at 2013.04.26 12:37:00
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133. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: still wrong Even with 1 gyro on the tempest vs 5 turrets and 2 mfs's on the megathron - the megathron still does more dps at point blank, is still faster and more agile, but this time with 10% more EHP.
- by Pattern Clarc - at 2013.04.26 12:14:00
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134. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega ha...
- by Pattern Clarc - at 2013.04.26 07:18:00
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135. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: It's a relative comparison that allows you (well, normal people with the mental facilities of an adult) to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempes...
- by Pattern Clarc - at 2013.04.26 00:07:00
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136. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no dam...
- by Pattern Clarc - at 2013.04.25 23:42:00
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137. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Rebecha Pucontis wrote: Drake Doe wrote: The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bri...
- by Pattern Clarc - at 2013.04.25 23:30:00
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138. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Pattern Clarc wrote: Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut? If by outclassed you actually mean, is faster, more agile, ha...
- by Pattern Clarc - at 2013.04.25 23:27:00
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139. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut? If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in...
- by Pattern Clarc - at 2013.04.25 22:26:00
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140. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Pattern Clarc wrote: Drake Doe wrote: Pattern Clarc wrote: Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks ...
- by Pattern Clarc - at 2013.04.25 19:38:00
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